BroderickĀ Gardner

Software Engineer at NVIDIA

Lehi, Utah, United States
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Summary

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Senior
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Top School
Broderick Gardner is a software support engineer with a decade of experience in embedded systems and high-performance computing. Based in Provo, Utah, he earned a B.S. in Computer Engineering from Brigham Young University and has been with SchedMD LLC since 2018, where he supports and optimizes Slurm-based HPC workloads. His background as an embedded and systems programmer enables him to diagnose and resolve complex performance and reliability issues across hardware and software boundaries. Early roles at BYU as Undergraduate Research Assistant and Teaching Assistant reflect a hands-on, mentorship-ready approach to technical challenges. In his current role, he combines customer-facing troubleshooting with deep systems knowledge to keep HPC clusters running at scale. He brings a practical, research-informed mindset to engineering and support, with a track record of turning intricate requirements into dependable, maintainable solutions.
code10 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Engineering, Bachelor of Science (B.S.), Computer Engineering at Brigham Young University
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Github Skills (62)

minecraft10
google-cloud-platform10
slurm10
app-engine10
gcp10
mask10
workload10
google10
cloud-platform10
google-cloud10
fabric10
minecraft-forge9
java9
forge9
customers9

Programming languages (8)

HCLC#JavaC++CSSShellCPython

Github contributions (5)

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byuhci/BDLT

Jul 2015 - Aug 2017

Contributions:1 PR, 28 pushes, 6 branches in 2 years
berrypythondata-loggerloggerlogging
SchedMD/slurm-gcp

Oct 2019 - Jan 2023

Slurm on Google Cloud Platform
Contributions:10 releases, 489 commits, 13 PRs in 3 years 3 months
slurmgcpapp-enginegooglegoogle-cloud-platform
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Broderick Gardner - Software Engineer at NVIDIA