Summary
Romain Dubuc is a seasoned game designer, programmer, and project manager with over 12 years of building and shipping 2D games. He leads Storybird Studio as Game Designer, Game Programmer & Project Manager, and teaches Unreal Engine at ÉCOLE BRASSART, bridging hands-on production with mentoring. His portfolio includes Guns of Mercy and Finding Teddy 1 & 2, released on Windows, OSX, Linux, WiiU, Switch, PS4, Xbox One, iOS, Android, Windows Phone, Blackberry, and browsers. Proficient in Cocos2d-x and Unity, he codes primarily in C/C++ and C#, and drives projects from concept through cross-platform release. With formal training in game design & programming from ISART Digital and a math-focused background from Université Pierre et Marie Curie, he combines technical depth with leadership across multi-disciplinary teams in the Île-de-France region.
12 years of coding experience
8 years of employment as a software developer
Game Design & Programming, Game Design & Programming at ISART DIGITAL Paris
BAC S., Option Math, BAC S., Option Math at Notre-Dame de Boulogne
Game Design & Programming, Game Design & Programming at Isart Digital
Licence en Sciences et Technologies, Informatique, Mathématiques, Licence en Sciences et Technologies, Informatique, Mathématiques at Université Pierre et Marie Curie (Paris VI)