Andrew Kerr is a Principal Software Architect at NVIDIA based in California with 16 years of experience building high-performance GPU software. He blends strategic architecture with hands-on performance engineering, having seeded and shaped the foundational build system and CUDA targets for NVIDIA's CUTLASS linear algebra library. His work spans kernel integration and tuning, enabling clang compilation, and tightening build configurations to deliver measurable throughput improvements. Comfortable moving between low-level CUDA optimization and scalable library design, he focuses on turning architectural vision into production-grade performance.
Contributions:20 releases, 37 reviews, 70 commits in 4 years 10 months
Contributions summary:Andrew's initial commit established the foundation for the project by defining the build environment and CUDA architecture targets. Subsequent commits reflect the user's focus on performance optimization, specifically targeting the CUDA architecture. The user was responsible for integrating and testing different kernels and their performance. Their work included enhancing build configurations to enable compilation with clang, adding various features, and fixing bugs, contributing to the library's overall functionality and performance.
Contributions:1 release, 57 pushes, 2 tags in 2 years 5 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.