Sander Jochems

Software Engineer

Utrecht, Utrecht, Netherlands
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Summary

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Rockstar
Sander Jochems is a Software Engineer based in Eindhoven with nine years of experience building cloud-connected software and developer tooling. He combines backend and cloud expertise with hands-on full‑stack work, evidenced by contributions to an APK manifest parser, the popular DS4Windows utility, and the Cities: Skylines Multiplayer mod. His open-source work highlights strengths in parsing and platform interoperability—e.g., Android .apk manifest extraction and multiplayer IP/host handling—alongside practical UI enhancements like custom Steam folder support. Comfortable in PHP, C# and cross-domain engineering, he focuses on shipping pragmatic features that improve both developer and end-user workflows.
code9 years of coding experience
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Github Skills (22)

parserator10
ui-d10
c-sharp10
parser10
multiplayer10
ui-design10
networking10
windows-forms10
php10
front-end-development10
android10
multiplayer-game10
dotnet-core10
parsers10
csharp10

Programming languages (23)

C#JavaJinjaC++CMakeTeXVueGo

Github contributions (5)

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Read basic info about an application from .apk file.
Role in this project:
userBack-end Developer
Contributions:8 commits, 4 PRs, 3 comments in 2 years 3 months
Contributions summary:Sander primarily worked on the `lib/ApkParser/Manifest.php` file, which strongly suggests they were focused on the core parsing logic. Their commits involved adding and updating permissions related to Android API levels, implementing methods to retrieve permissions, and adding methods to a manifest element. This indicates they were responsible for maintaining and expanding the parser's capabilities to handle different Android versions and data extraction.
phpapkandroidapk-parserparser
Source code for the Cities: Skylines Multiplayer mod (CSM)
Role in this project:
userBack-end Developer
Contributions:12 commits, 1 PR, 4 comments in 1 day
Contributions summary:Sander primarily focused on enhancing the Cities: Skylines Multiplayer mod's host server functionality. Their contributions involved implementing features to retrieve and display both local and external IP addresses within the game's user interface. They also introduced a new `IPAddress.cs` class and updated the project's C# project file. This work directly supports server creation and network configuration for multiplayer gameplay.
steamworksskylinesgamecities-skylines-gameprotobuf
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Sander Jochems - Software Engineer