Henrique Rodrigues is a São Paulo–based software engineer with 10 years of experience building scalable, highly available backends for online multiplayer games and cloud services. Most recently a Senior Software Engineer at Microsoft after a multi-year tenure at Wildlife Studios, he is fluent in Go and Node.js and has operated production stacks using Postgres, MongoDB, Redis, Cassandra, Docker, Kubernetes and AWS. He blends backend engineering with DevOps practices—shipping on k8s and instrumenting systems with StatsD and Prometheus—to improve reliability and observability. An active open-source contributor, he has strengthened the topfreegames/pitaya game-server framework by hardening router logic, packet decoding and service discovery while adding metrics reporters.
10 years of coding experience
6 years of employment as a software developer
B.Sc., Computer Engineering, B.Sc., Computer Engineering at Escola Politécnica da USP
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
Backend Developer & DevOps Engineer
Contributions:68 commits, 31 PRs, 189 pushes in 1 year 6 months
Contributions summary:Henrique primarily contributed to the backend of the game server framework, making significant changes to the router component, including the addition of tests and method adjustments. They also addressed issues related to message handling and packet decoding, improving the system's robustness. Furthermore, the user worked on the service discovery mechanism and metrics reporting, specifically integrating statsd and prometheus reporters.
Contributions:136 commits, 19 PRs, 109 pushes in 1 year 6 months
k8skubernetespredefineddocker
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Henrique Rodrigues - Senior Software Engineer at Microsoft