Vitor Vilela

Desenvolvedor De Software at LG lugar de gente

São Paulo, Brazil
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Summary

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Vitor Vilela is a software developer based in São Paulo with 10 years of experience building full‑stack applications, databases and DevOps pipelines, currently at LG lugar de gente. He has led squads and acted as a database reference, delivering backend services, frontend apps and operational support including server migrations, performance tuning and task automation. His background spans enterprise stacks (Java, C#, Node.js, REST/SOAP, Oracle/PLSQL) and cloud/container tooling (Docker, Kubernetes, Azure, Jenkins), complemented by earlier service‑desk experience that sharpens his client‑focused troubleshooting. A curious tinkerer, he also contributes to niche open‑source work — notably a Super Mario World SNES widescreen mod where he modified assembly, camera and sprite behavior — revealing low‑level systems skills beyond typical web development. He seeks opportunities that combine technical excellence, social impact and continuous learning.
code10 years of coding experience
job4 years of employment as a software developer
bookBacharelado, Computer Engineering Technology/Technician, Bacharelado, Computer Engineering Technology/Technician at DeVry Educacional do Brasil
bookInformatics, Informatics at Poli-técnico Bento Quirino
languagesPortuguese, Spanish, English
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Stackoverflow

Stats
1reputation
0reached
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0questions
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Github Skills (8)

assembly10
game-development10
reverse-engineering10
assemble10
assembler10
scripting7
script7
bash7

Programming languages (7)

C#JavaC++JavaScriptPascalAssemblyGLSL

Github contributions (5)

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VitorVilela7/wide-snes

Dec 2020 - Sep 2022

Super Mario World (SNES) Widescreen Project
Role in this project:
userGame Developer
Contributions:5 releases, 175 commits, 2 PRs in 1 year 8 months
Contributions summary:Vitor primarily worked on a Super Mario World widescreen project, implementing changes to expand the game's horizontal view. Their contributions focused on modifying the game's assembly code to adjust sprite positions, camera behavior, and screen dimensions to accommodate a wider display. The user also created scripts for compiling the modified game and added custom graphics to support the new widescreen format.
tileseteaglesnesnintendo-dshaxeflixel
VitorVilela7/fastrom

Dec 2020 - Jan 2022

Contributions:5 releases, 16 commits, 9 pushes in 1 year
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Vitor Vilela - Desenvolvedor De Software at LG lugar de gente