Francesco Guastella is a software engineer with 14 years of experience in game development, graphics programming, and large-scale simulation platforms. He is currently at Bohemia Interactive Simulations, contributing to the VBS STE virtual training platform and driving architecture, interfaces, and build/process improvements. Previously he held Core Engineer roles at BIS, developing core systems and refactoring technology bases to enhance development workflows. Earlier in his career he designed and led engine work on Alchimia at Monkeyware Studios for Xbox 360 indie titles, and engineered 3D graphics and web services. An active open-source contributor, he created dep-graphV and contributed to Axiom 3D, underscoring his passion for reusable tooling and cross-platform graphics tech. Based in Palermo, Italy, he earned a Laurea Triennale in Informatica from Università degli Studi di Palermo and began his path at Liceo Scientifico Albert Einstein.
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