Miguel Ballesteros

Generalist Software Engineer at Electronic Arts (EA)

Madrid, Community of Madrid, Spain
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Summary

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Senior
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Top School
Miguel Ballesteros is a Generalist Software Engineer with 9 years of experience delivering gameplay systems and core engine work for game studios. Based in Madrid, Spain, he blends a double degree in Computer Engineering and Mathematics (UGR) with a Master's in Video Game Development (UCM), underpinned by a strong foundation in computation and programming. He is currently a Generalist Software Engineer at Electronic Arts, following a track record as a Gameplay Programmer at Tequila Works and roles at 2Awesome Studio, Pendulo Studios, and Complex 27 Games. His experience spans Unreal and other game engines, with hands-on work from Unreal Core development to gameplay programming, demonstrating versatility across platforms and teams. He combines technical depth with practical, production-focused execution to turn complex requirements into reliable, scalable game systems.
code10 years of coding experience
job4 years of employment as a software developer
bookGrado en Informatica. Especialización en Computación y Sistemas Inteligentes, Grado en Informatica. Especialización en Computación y Sistemas Inteligentes at Universidad de Granada
bookMáster en Desarrollo de Videojuegos, Programación, Máster en Desarrollo de Videojuegos, Programación at Universidad Complutense de Madrid
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Github Skills (13)

markdown10
del10
appwrite10
open-source10
javascript10
dsa-algorithm10
scd6
php5
java4
math3
react-native2
computer-science2
css1

Programming languages (6)

JavaC++TeXHTMLGDScriptPython

Github contributions (5)

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MiguelLentisco/scd

Oct 2017 - Nov 2019

Prácticas SCD
Contributions:2 PRs, 27 pushes, 1 branch in 2 years 1 month
scd
MiguelLentisco/tfg

Aug 2020 - Sep 2020

Contributions:30 commits, 16 pushes in 1 month
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Miguel Ballesteros - Generalist Software Engineer at Electronic Arts (EA)