Summary
Matthew Hughes is a seasoned software architect and servant-leader with more than 17 years delivering software across games, media, and enterprise. He combines hands-on engineering with practical leadership as a partner at Roostercat LLC, where he builds custom .NET/Unity/Xamarin/Node.js solutions and also maintains internal networks, security, and dev-ops tooling. His career spans roles at Enduvo, TOPGOLF MEDIA, Electronic Arts, Midnight Studios, and Laughlin Constable, reflecting a track record of delivering immersive game engine work, GPU-accelerated image processing, and robust web-scale systems. Based in Brookfield, Wisconsin, he blends full-stack capabilities with a pragmatic operations mindset—managing source control, firewalls, OpenVPN, and containerized services. Notable technical touches include GPU shader programs for lifelike visuals and GPU-accelerated chroma-key libraries early in his career, showing a penchant for high-performance, media-focused development. He holds a BS in Computer Science from the University of Wisconsin-Milwaukee and a background in Computer Engineering from Michigan Tech, underscoring a strong formal foundation paired with hands-on delivery.
13 years of coding experience