Summary
William Lam is a versatile technical game designer and software engineer with 8 years of cross-disciplinary experience spanning game development, QA, project management, and full-stack web development. He currently serves as Technical Game Designer at Kongor Studios, where he implements QoL features, UI-level scripting in Lua, and maintains C++ sources, while also authoring thorough documentation. Previously at Frostburn Studios, he led operations and QA for Heroes of Newerth, boosted content throughput by 5x, managed a team of volunteers, and saved the studio over $100k by preventing costly hotfixes, underscoring his knack for preventive quality and stakeholder communication. His background includes full-stack work for the Public Service Commission of Canada, migrating services to Azure, and designing scalable Django/React solutions, reflecting strong systems-thinking and a bias for robust architectures. An active GitHub presence as a game and software developer, he has a track record of bug hunting (1,000+ fixes) and community-facing contributions, and holds an Honours BSc in Biochemistry with a BASc in Chemical Engineering from Ottawa, plus an advanced diploma in computer engineering technology from Algonquin College. Based in the Greater Ottawa area, he combines hands-on engineering with pragmatic project leadership and is seeking opportunities to blend engineering, simulation, and biotech-driven initiatives.
9 years of coding experience
12 years of employment as a software developer
Algonquin College
High School Diploma, 87% GPA, High School Diploma, 87% GPA at St. Joseph Catholic High School
Honours BSc with Specialization in Biochemistry and BASc in Chemical Engineering, Biotechnology, 8.1 GPA (out of 10), Honours BSc with Specialization in Biochemistry and BASc in Chemical Engineering, Biotechnology, 8.1 GPA (out of 10) at University of Ottawa
English, French, Chinese, Chinese