Summary
Marko Tot is a multidisciplinary computer scientist and educator blending game development, AI research, and hands-on software engineering. As a PhD student at Queen Mary University of London, he specializes in video game programming and artificial intelligence, leveraging a master’s thesis on Twitch-integrated 2D multiplayer gameplay. Previously, he contributed as a gameplay programmer at Panza Games and worked on Unity3D physics, camera systems, and real-time multiplayer with GameSparks, while pursuing teaching roles to sharpen communication skills. His research includes Horizon 2020 EVO-NANO, developing multi-agent environments to validate nanoparticle-based cancer treatments, reflecting an interest in applying AI to real-world problems. With 9 years of experience across academia, industry internships at Microsoft and InstaDeep, and teaching at Youth Talents Foundation, Marko combines technical depth with a talent for explaining complex concepts to diverse audiences. Based in London, he programs in C/C++, C#, Java, and Python, and continues to explore new game-driven puzzles and software challenges.
10 years of coding experience