David Taralla is a senior audio programmer who blends deep audio systems expertise with broad Unreal Engine tooling and engine-tech know-how. He is currently at Epic Games, focusing on performance optimization, onboarding engineers, and building debugging tools that empower gameplay teams, while stepping in on non-audio tasks when needed. A true generalist and product-minded collaborator, he looks for the small changes with the biggest impact for players—supporting audio designers, VFX, gameplay, and fellow engineers alike. His career spans Abrakam, Compulsion Games, Phoenix Labs, and Epic Games, where he has led teams, improved pipelines, and refactored core systems for multiplayer titles. He started programming with the Warcraft III map editor and nearly completed a PhD in AI & Reinforcement Learning before moving into industry, backed by a Master’s in Computer Science & Engineering with high distinction. Outside work, he’s a Rust enthusiast and openly LGBTQ gamer based in Montreal, Canada.
10 years of coding experience
10 years of employment as a software developer
Plus grande distinction (88%), Plus grande distinction (88%) at Université de Liège
Certificat d'Enseignement Secondaire Supérieur (CESS), Certificat d'Enseignement Secondaire Supérieur (CESS) at Collège du Sartay
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