Summary
John Judnich is a seasoned software engineer specializing in high-performance systems programming and massively parallel machine learning, with a track record as a published researcher in 3D graphics algorithms. Based in Palo Alto, he brings 13 years of experience spanning roles at Microsoft, NVIDIA, Lytro, Meta Reality Labs, and stealth AI startups, with a focus on parallel computing, 3D rendering, and scalable component-oriented software design. He currently serves as a Member of Technical Staff at a stealth AI startup, following leadership roles in software at Jump Trading Group and Reality Labs, where he contributed to cutting-edge graphics and AI workloads. His work at Santa Clara University produced high-performance per-pixel displacement mapping, fast 3D terrain rendering, and a novel normal mapping technique that doubled perceived image resolution, underscoring a blend of research and production-ready implementation. He holds a Magna Cum Laude BS in Computer Science and Engineering from Santa Clara University, and maintains broad interests in computer vision, AI, language design, and scalable UI frameworks. A throughline of his career is translating complex graphics and ML concepts into reliable, maintainable software systems at scale.
13 years of coding experience
14 years of employment as a software developer
BS, Computer Science and Engineering, Magna Cum Laude, BS, Computer Science and Engineering, Magna Cum Laude at Santa Clara University