Furkan Turan

Graphics Software Engineer at MediaZ

Gebze, Kocaeli, Türkiye Turkey
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Summary

👤
Senior
🎓
Top School
Furkan Turan is a graphics software engineer who blends formal education with hands-on experience in real-time rendering and game engine design. Since 2024, he has been crafting graphics pipelines at MediaZ as a Graphics Software Engineer, after previously contributing as a Junior Game Engine Developer at Oyun Teknolojileri ve Yazılım. He began programming in C++ and OpenGL in 2018 and is actively expanding into Vulkan, with a strong interest in renderer design, graphics APIs, and performance optimizations. He is a Marmara University Computer Engineering student, leveraging academic training to inform practical engineering solutions. Based in Gebze, Turkey, he brings eight years of experience across education and industry to deliver visually compelling, efficient graphics software.
code9 years of coding experience
job1 year of employment as a software developer
bookLisans Derecesi, Computer Engineering, 1, Lisans Derecesi, Computer Engineering, 1 at Marmara Üniversitesi
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Github Skills (60)

cmake9
windows9
cplusplus9
visual-studio9
tabletop9
cpp9
c-library9
package-manager9
swig8
3d-engine8
editor8
typescript8
linux8
cpp178
setuptools8

Programming languages (5)

TypeScriptC++RustCCMake

Github contributions (5)

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fcturan20/CPP-Learning

Feb 2018 - Oct 2022

Contributions:2 PRs, 2 pushes, 3 branches in 4 years 8 months
fcturan20/fcturan20-blog

Jul 2020 - Jul 2024

Contributions:70 pushes, 1 branch in 4 years
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Furkan Turan - Graphics Software Engineer at MediaZ