Octavia Togami

Software Engineer at Gradle Inc.

Seattle, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Octavia Togami is a software engineer in Seattle with 11 years of experience, currently contributing to Gradle as a Java developer and build engineer. She specializes in build tooling, dependency and toolchain configuration for Java and Groovy, helping maintain and evolve the widely used gradle/gradle project. Her open-source work spans backend systems and developer tooling—from enhancing JavaPoet’s code-generation APIs to performance-driven refactors in FastAsyncWorldEdit and feature work on Minecraft projects like Sponge and ProjectRed. She also contributes to Homebrew casks, blending engineering with community stewardship, and focuses on often-overlooked, high-impact maintenance such as dependency hygiene and build configuration that keep large codebases healthy.
code12 years of coding experience
job6 years of employment as a software developer
stackoverflow-logo

Stackoverflow

Stats
4,266reputation
1.0mreached
26answers
33questions
github-logo-circle

Github Skills (48)

gradle10
dependency-management10
minecraft10
minecraft-forge10
build-configuration10
api-design10
groovy10
data-manipulation10
minecraftforge10
plugin-development10
homebrew-cask10
forge10
toolchains10
java10
plugin10

Programming languages (23)

C#JavaC++CSSRustCScalaGo

Github contributions (5)

github-logo-circle
Blazingly fast world manipulation for artists, builders and everyone else: https://www.spigotmc.org/resources/13932/
Role in this project:
userBack-end Developer
Contributions:55 commits, 1 comment in 3 years 6 months
Contributions summary:Octavia primarily contributed to the core functionality of the FastAsyncWorldEdit plugin by modifying existing code to optimize performance. Their work involved refactoring code related to vector handling and recursion removal within the WorldEdit core, which likely improved efficiency. They also addressed specific issues and made code improvements related to block manipulation and data handling. The changes were targeted at improving overall performance and fixing bugs related to block manipulation.
spigotminecraft-pocket-editionmanipulationminecraft-performanceminecraft-pe
gradle/gradle

Nov 2017 - Jan 2023

Adaptable, fast automation for all
Role in this project:
userJava Developer & Build Engineer
Contributions:3 releases, 634 reviews, 332 commits in 5 years 3 months
Contributions summary:Octavia's contributions primarily involve enhancements and fixes to the Gradle build scripts for the "gradle/gradle" project. They focused on removing unused imports, adjusting the toolchain setup, handling deprecations, and updating the version catalog. A significant portion of their work includes working with the build configuration itself, with a clear emphasis on managing dependencies, and toolchain configurations to support Java and Groovy.
pythongradlegroovyautomationjava
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Octavia Togami - Software Engineer at Gradle Inc.