Cedrick Argueta

Graduate Researcher

New Jersey, United States
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Summary

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Senior
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Top School
Cedrick Argueta is a Princeton-based graduate researcher and PhD candidate specializing in reinforcement learning, safety, and robotics. He brings nine years of cross-institutional experience across Princeton, Stanford, NASA JPL, and The Aerospace Corporation, with hands-on work in deep RL, adversarial ML, and drone control. As a back-end developer and data scientist on Google’s BIG-bench project, he implemented the convinceme benchmark task and designed a persuasion score using questionnaire integration and JSON data, showcasing strong Python and ML evaluation skills. He excels at translating complex ML ideas into robust, production-ready pipelines and evidence-based insights. Based in New Jersey, he maintains an active research profile (cedrick.ai) that blends academic rigor with open-source contributions.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, concentration in Artificial Intelligence, Bachelor's degree, Computer Science, concentration in Artificial Intelligence at Stanford University
bookHigh School Diploma, High School Diploma at Abraham Lincoln Senior High School
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Princeton University
languagesEnglish, Spanish
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Github Skills (9)

apache-bench10
machine-learning10
python10
json8
nlp7
natural-language-processing7
scikit-learn6
data-analysis6
scikit6

Programming languages (2)

TeXPython

Github contributions (5)

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google/BIG-bench

Sep 2021 - Nov 2021

Beyond the Imitation Game collaborative benchmark for measuring and extrapolating the capabilities of language models
Role in this project:
userBack-end Developer & Data Scientist
Contributions:9 reviews, 113 commits, 12 comments in 1 month
Contributions summary:Cedrick primarily contributed to the development of the `convinceme` benchmark task within the `big-bench` repository. Their work involved implementing the core logic of the task, including the integration of a questionnaire to assess jury model beliefs and the calculation of a persuasion score. They leveraged and modified existing self-play task templates and incorporated JSON data for statements. The user demonstrated proficiency in Python and the application of machine learning concepts for evaluating the persuasiveness of models.
bertmachine-learningbenchmarkmeasuringbenchmarks
cdrckrgt/cs221-project

Oct 2018 - Dec 2018

Contributions:43 commits, 28 pushes in 1 month
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