Summary
Jacopo Ameli is an engine programmer with eight years of experience in game development, currently advancing engine and tooling at Ubisoft Milan. He holds a Master's degree in Software Engineering with cum laude honors, earned through a collaborative thesis on game design tools with Reykjavik University, complementing his Bachelor from the University of Bologna. His career spans roles from Junior Gameplay Programmer at Asobo Studio to Gameplay Programmer and now Engine Programmer at Ubisoft, reflecting a steady progression in gameplay and engine systems. Based in Milan, he combines Italian academic rigor with international collaboration to deliver scalable game architectures and tooling. He brings hands-on experience across multiple AAA studios, with a focus on engine-level programming and gameplay capabilities that empower designers and artists.
9 years of coding experience
4 years of employment as a software developer
Computer Science, Computer Science at Reykjavik University
Bachelor's Degree, Software Engineering, 102, Bachelor's Degree, Software Engineering, 102 at Università di Bologna / University of Bologna
Master's Degree, Software Engineering, Maximum (110) cum laude, Master's Degree, Software Engineering, Maximum (110) cum laude at Alma Mater Studiorum - Università di Bologna
English, Italian, German, French