Summary
Aleksandr Ovchinnikov is a seasoned Lead Unity Developer with 10+ years building scalable, high-performance Unity-based games and tooling across iOS, Android, WebGL, and PC. He blends hands-on game systems design—UI, meta-progression, editor tooling—with backend prowess in C#, Go, PHP and .NET, delivering end-to-end capabilities from client to server. He has led cross-functional teams, mentored juniors, and steered architectural decisions in distributed international settings, while driving CI/CD pipelines and Docker-based deployments in AWS/GCP. His work spans integrating ARKit, in-app purchases, analytics, and even OpenAI APIs, with a strong focus on performance profiling and mobile optimization. He has a track record of shaping scalable gameplay features and internal services at WannaPlay, White Sharx and prior studios, and is open to technically challenging game development opportunities. Based in Podgorica, Montenegro, he combines a global collaboration mindset with hands-on execution to ship reliable, polished experiences.
11 years of coding experience
12 years of employment as a software developer
Technician, ASU, Technician, ASU at Irkutsk Aviation Technical School
English, Spanish, Английский, Русский