Miguel Alcántara is a senior software engineer with seven years of experience delivering high-quality game and backend systems. At Zynga in Austin, he led the WWF 2 Bold Beat features, increasing player interaction by 30%+ and driving revenue by ensuring features shipped on time and to specification. As Lead Developer at SRG Studios, he built networking and backend systems for a blockchain meta-game, created an SDK framework that cut integration time from a week to hours, and designed an IAP system that reduced engineers’ workload by 70%, with Ink Inc reaching #1 top free games and 200+ million downloads. Earlier at Razor Edge Games, he led the core engine team of about 10 engineers, implemented asset loading with the Addressables system, and designed a multithreaded engine architecture and core gameplay systems. He holds dual bachelor’s degrees in Computer Science and Video Game Design with programming concentration, and is based in Austin, Texas, combining rigorous engineering with creative game development.
8 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Video game design with programming concentration, Bachelor's degree, Video game design with programming concentration at Atlantic University Collage
Contributions:1 release, 11 commits, 1 push in 1 year 1 month
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