Summary
Long Nguyen is a seasoned game software engineer with 10 years of experience, specializing in Unity C# and Corona Lua, based in Chiyoda, Japan. He currently contributes to high-profile mobile game development at Geniee International and PlayNext Lab, delivering Unity-based titles with strong performance and UX focus. At PlayNext Lab, a release reached 2 million downloads within two months, and he handles UI/UX, performance tuning, shader optimization, AssetBundle design, UniRx, and crash-rate reduction. At ONE of THEM, Inc., he contributed to Sushi Panic for Kakao (10K+ DL) and developed Gacha Warriors (3.5M DL), working with Unity, NGUI, SmoothMoves, shaders, and Android/iOS SDKs. His backend experience includes Ruby on Rails integration and plugin development, in addition to front-end game optimizations. He earned an Engineer's degree in Computer Software Engineering from Hanoi University of Science and Technology and applies a pragmatic, results-driven approach to shipping reliable, scalable mobile games in Japan.
11 years of coding experience