Summary
Martin Jules is a senior graphics software engineer with a decade of hands-on experience in real-time 3D rendering, spanning geospatial visualization and interactive games. Based in Paris, he currently leads graphics development at Esri, where he designs cross-platform rendering pipelines and performance-minded shader work. His prior roles include Graphics Software Engineer II at Mapbox and a graphics developer internship at Dassault Systèmes, where he ported shaders to WGSL, implemented asynchronous GPU picking, and strengthened the render pipeline’s caching and test coverage. At Kanapper, he built a cross-platform rendering engine and shipped an indie title with over 55 million players, showcasing production-grade engineering and a love for end-to-end systems. He is pursuing a Master 2 in Computer Graphics (ID3D) at Université Claude Bernard Lyon 1, underscoring formal specialization in advanced graphics. Outside work, he pursues indie game development alongside his professional roles, blending research, tooling, and user-focused rendering improvements.
11 years of coding experience
7 years of employment as a software developer
Master 2 (M2) ID3D Computer Science (Computer Graphics), Master 2 (M2) ID3D Computer Science (Computer Graphics) at Université Claude Bernard Lyon 1
French, English