Sahil Ramani is a Senior Software Engineer at NVIDIA with over a decade building cutting‑edge machine learning and 3D simulation systems. He blends game and film graphics experience (Unity, Crystal Dynamics, DreamWorks) with applied ML for robotics — at Zoox he led NeRF and Gaussian Splatting work that boosted training model performance by 20% and introduced simulation quality metrics to reduce the sim‑to‑real gap. Known for designing custom GPU kernels and neural‑rendering tools (including a Unity neural rendering extension showcased in a beta teaser), he delivers scalable, real‑time solutions that preserve visual fidelity. Based in Mountain View and grounded by an MS from USC, he operates at the intersection of high‑performance graphics programming and practical AI engineering.
11 years of coding experience
16 years of employment as a software developer
Master of Science Computer Science (Game Development), Master of Science Computer Science (Game Development) at University of Southern California
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