Maxime Plantady is a Staff Research Engineer, AI at Unity in Montreal who blends deep game-engine and AI expertise cultivated across roles from AI programmer to technical lead and manager. He has designed data-oriented game engines for console and PC, led AI teams on large-scale multiplayer systems, and prototyped connected toys and IoT experiences—skills he now applies to integrating LLMs and generative AI into game systems. His technical strengths center on Unity 3D and C#, with a research-to-production mindset that helps studios ship practical, creative AI features. On GitHub he frames his work around AI, creativity and technology, reflecting a focus on making novel research usable in real interactive products.
8 years of coding experience
22 years of employment as a software developer
Master, Computer Sciences, Master, Computer Sciences at University of Lille 1 Sciences and Technology
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