Summary
Andrei Müller is a versatile game and software developer with a decade of experience building cross-platform titles and interactive experiences. Based in Rio Grande do Sul, Brazil, he leads NekoSuki! on Unity for PC and has a track record as a hands-on C# programmer, game designer, and level designer across multiple studios. His work spans from indie projects like SAK'D and Time Master to educational games such as Baneville, and he brings deep expertise in Unity, Unreal Engine 5, UI, optimization, and asset pipelines (Addressables, Timeline, DoozyUI, Rewired, etc.). He also develops native mobile apps and VR/AR content, leveraging Kotlin, Swift, Xamarin, and Android/iOS tooling, with 3D modeling, rigging, and texturing skills in Blender and VRoid Studio. Notably, he contributed to scalable gameplay systems, cutscenes with Timeline, and cross-platform releases from Android to Steam, often wearing multiple hats as programmer, designer, and tester. He combines practical production experience with a passion for teaching kids through educational games, reflecting a pragmatic, user-focused approach to game design.
10 years of coding experience
3 years of employment as a software developer
Technologist, Games and Interactive Media Design, Digital Games Programming, Technologist, Games and Interactive Media Design, Digital Games Programming at Universidade do Vale do Rio dos Sinos
Portuguese, English, Japanese