Andrei Müller

NekoSuki (Unity, PC) - Indie Game Developer, C Programmer at Twin Koryuu

Rio Grande do Sul, Brazil
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Summary

👤
Senior
🎓
Top School
Andrei Müller is a versatile game and software developer with a decade of experience building cross-platform titles and interactive experiences. Based in Rio Grande do Sul, Brazil, he leads NekoSuki! on Unity for PC and has a track record as a hands-on C# programmer, game designer, and level designer across multiple studios. His work spans from indie projects like SAK'D and Time Master to educational games such as Baneville, and he brings deep expertise in Unity, Unreal Engine 5, UI, optimization, and asset pipelines (Addressables, Timeline, DoozyUI, Rewired, etc.). He also develops native mobile apps and VR/AR content, leveraging Kotlin, Swift, Xamarin, and Android/iOS tooling, with 3D modeling, rigging, and texturing skills in Blender and VRoid Studio. Notably, he contributed to scalable gameplay systems, cutscenes with Timeline, and cross-platform releases from Android to Steam, often wearing multiple hats as programmer, designer, and tester. He combines practical production experience with a passion for teaching kids through educational games, reflecting a pragmatic, user-focused approach to game design.
code10 years of coding experience
job3 years of employment as a software developer
bookTechnologist, Games and Interactive Media Design, Digital Games Programming, Technologist, Games and Interactive Media Design, Digital Games Programming at Universidade do Vale do Rio dos Sinos
languagesPortuguese, English, Japanese
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Github Skills (58)

unrealengine410
coroutine10
allocation10
post-processing10
thread10
loader10
async-await10
csharp10
unity3d10
async9
gltf9
unreal-engine-59
multicore9
unreal9
csg9

Programming languages (4)

C#C++PythonGLSL

Github contributions (5)

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Contributions:3 releases, 31 pushes, 5 branches in 11 months
gabrielsbarcellos/Elemblox

Oct 2015 - Aug 2016

Contributions:3 pushes in 10 months
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