Summary
Steven Burrichter is a Senior Technical Artist who blends visual effects, tool development, and production pipelines across AAA games. Specializing in Houdini (Python/VEX for assets, C++ via the Houdini Development Kit) and Qt-based tooling, he builds intuitive standalone tools that empower artists. With a track record in performance profiling for Unreal Engine on current- and last-generation consoles, he designs scalable pipelines that accelerate art workflows. Since 2023 he has been shaping Subnautica 2 at Unknown Worlds Entertainment, contributing procedural content creation expertise and performance analysis, after impactful roles at Infinity Ward and Striking Distance Studios. Based in Scottsdale, AZ, he also runs Flying Pixel Studio and maintains a GitHub portfolio of pet projects, reflecting a hands-on passion for experimental tools and plugins.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Fine Arts (B.F.A.), Interactive Design and Game Development, Bachelor of Fine Arts (B.F.A.), Interactive Design and Game Development at Savannah College of Art and Design
Bachelor of Science (B.S.), Engineering Physics/Software Engineering, Bachelor of Science (B.S.), Engineering Physics/Software Engineering at Embry-Riddle Aeronautical University