Travis Vroman is a Senior Software Engineer with nine years of experience specializing in game engines, graphics, UI, server-side systems, tools and asset pipelines. He has shipped consumer-facing games played by millions and led architecture for a proprietary WebGL client engine, CI adoption, and migrations from TFS to GitLab to accelerate development. Comfortable across C, C++, C#, TypeScript/JavaScript and SQL, he blends low-level engine work (including contributions to the open-source Kohi Vulkan engine) with backend and network programming. His background spans QA, game design and visual art, which helps him bridge technical and creative teams and improve tooling and pipelines. Known for quickly mastering large codebases — once implementing a complex C++ feature overseas in four weeks — he excels both as an individual contributor and interdisciplinary collaborator. Based in South Carolina, he’s a self-described “pixel pusher” who literally converts caffeine into code.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Role in this project:
Backend Developer
Contributions:17 reviews, 214 commits, 231 PRs in 1 year 11 months
Contributions summary:Travis primarily focused on setting up the initial Windows environment for the game engine, configuring build scripts and the project structure. Key contributions include setting up file definitions and build files for the engine and testbed. The user's involvement extended to core functionalities such as implementing logging and adding support for camera controls within the engine.
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