Travis Vroman

Senior Software Engineer at TeamDynamix

South Carolina, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Travis Vroman is a Senior Software Engineer with nine years of experience specializing in game engines, graphics, UI, server-side systems, tools and asset pipelines. He has shipped consumer-facing games played by millions and led architecture for a proprietary WebGL client engine, CI adoption, and migrations from TFS to GitLab to accelerate development. Comfortable across C, C++, C#, TypeScript/JavaScript and SQL, he blends low-level engine work (including contributions to the open-source Kohi Vulkan engine) with backend and network programming. His background spans QA, game design and visual art, which helps him bridge technical and creative teams and improve tooling and pipelines. Known for quickly mastering large codebases — once implementing a complex C++ feature overseas in four weeks — he excels both as an individual contributor and interdisciplinary collaborator. Based in South Carolina, he’s a self-described “pixel pusher” who literally converts caffeine into code.
code10 years of coding experience
job16 years of employment as a software developer
languagesEnglish, Japanese
stackoverflow-logo

Stackoverflow

Stats
364reputation
43kreached
9answers
1question
github-logo-circle

Github Skills (13)

c1710
vulkan10
c1110
c-programming-language9
logging9
c-language9
powershell6
orientation6
matrix6
translation6
visual-studio6
decomposition6
java6

Programming languages (5)

TypeScriptJavaC++CJavaScript

Github contributions (5)

github-logo-circle
travisvroman/kohi

Feb 2021 - Jan 2023

A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Role in this project:
userBackend Developer
Contributions:17 reviews, 214 commits, 231 PRs in 1 year 11 months
Contributions summary:Travis primarily focused on setting up the initial Windows environment for the game engine, configuring build scripts and the project structure. Key contributions include setting up file definitions and build files for the engine and testbed. The user's involvement extended to core functionalities such as implementing logging and adding support for camera controls within the engine.
gamegamedevvulkanyoutubegame-development
travisvroman/gloom

Jan 2020 - Dec 2021

The game created during the TypeScript Game Tutorial Series
Contributions:11 commits, 8 pushes, 1 branch in 1 year 11 months
gamejavascripttutorial-gametypescripttutorial-series
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial