Christopher Gregan

Ireland, Canada
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Summary

🤩
Rockstar
Chris Gregan is a Principal Engineer and Lead Tools Programmer at Romero Games, collaborating closely with Brenda and John Romero to deliver ambitious multi-platform titles. He founded Snozbot and is the author and principal maintainer of Fungus, a widely used open-source Unity tool that enables no-code interactive story games, is deployable to 20+ platforms, and has reached tens of thousands of developers. Previously he was Chief Architect at PlayFirst, where he founded and led the company’s Dublin office and a team of C++ engineers. A Trinity College (Gold Medal) computer science graduate and regular international speaker, he combines deep tooling and systems experience with a focus on empowering narrative game creators.
code12 years of coding experience
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Github Skills (7)

ui-d10
game-development10
front-end-development10
frontend-development10
ui-design10
csharp10
dotnet-core10

Programming languages (2)

C#JavaScript

Github contributions (5)

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snozbot/fungus

Feb 2014 - Jan 2020

An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Role in this project:
userFull-stack Developer
Contributions:46 releases, 873 commits, 461 PRs in 5 years 11 months
Contributions summary:Christopher primarily focused on developing features for an illustrated interactive fiction game built on Unity 3D. Their contributions included implementing features for command buttons, managing state and execution flow within the visual scripting system. Furthermore, the user worked on the addition of UI elements and the handling of state changes within the game environment.
gamegamesgamedevfungusgame-development
AnTulcha/Celbridge

Oct 2024 - Mar 2025

A visual coding tool based on C# & .NET
Contributions:2 releases, 192 PRs, 474 pushes in 5 months
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Christopher Gregan