Software Engineer with seven years of experience, currently based in Germany and combining game-focused technical animation programming with general software engineering practice. Known from GitHub as a Jr. Animator Programmer working with CRYENGINE, they bring practical expertise in animation systems and real-time engine workflows that inform their broader development work. Comfortable bridging art and code, they translate animator needs into performant engine features and tooling. Their background suggests hands-on problem solving in performance-sensitive environments and a knack for integrating creative requirements into robust software solutions.
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