Summary
Andreas Angourakis is a computational archaeologist and Research Associate at Ruhr University Bochum with a decade of experience modeling socio-environmental systems in past societies. He specializes in agent-based simulation and computational data analysis to tackle how long-term human behavior and social institutions interact with the biosphere, focusing on food systems in small-scale communities. His work examines land-use competition between sedentary farmers and mobile herders, cooperation for food storage, origins of agriculture, and the sustainability and resilience of subsistence strategies. He translates interdisciplinary questions into formal models and executable code, collaborating across archaeology, history, ethnography, and palaeoenvironmental research and communicating implications to diverse audiences. In recent years he has also explored game development and creative industries, pursuing online courses in game design and 3D modeling to broaden methodological horizons. Based in Bochum, Germany, he combines humanities training with quantitative methods and programming to connect past societal dynamics with present-day environmental challenges.
10 years of coding experience
5 years of employment as a software developer
Master of Arts - MA, Prehistoric Archaeology, Master of Arts - MA, Prehistoric Archaeology at Universitat Autònoma de Barcelona
Doctor of Philosophy - PhD, Archaeology, Doctor of Philosophy - PhD, Archaeology at Universitat de Barcelona
German, English, Spanish, Catalan, Portuguese