Summary
Chris Jurney is a seasoned technology leader guiding VR publishing and developer strategy as Director of Oculus Publishing at Meta, shaping the Oculus developer ecosystem since 2014. He blends hands-on systems and graphics programming with strategic leadership, having previously directed Metaverse Publishing and led Developer Strategy for AR/VR, Rift, and PC platforms. Based in San Francisco, he brings 13 years of experience across major studios including Supergiant Games, Double Fine, Relic Entertainment, and THQ, contributing to graphics engines, AI, networking, and large-scale gameplay, and he even served as an engineer on Oculus Medium prior to the Facebook acquisition. His early work spans from Dawn of War 2 and Company of Heroes to Kinect-based multiplayer experiences, underscoring a deep track record in performance-driven software and tooling. A Georgia Tech BS in Computer Science anchors a career that bridges technical depth with platform-scale strategy and developer relations, empowering creators to ship richer VR experiences.
13 years of coding experience
15 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Georgia Institute of Technology