Benjamin Doherty

Senior Software Engineer at Google

San Francisco, California, United States
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Summary

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Top expert inReal-Time 3D Graphics and Game Engine Development
Benjamin Doherty is a Senior Software Engineer in San Francisco with a decade of experience building consumer-facing systems at Google, Snap, Hulu, and CBS. He joined Google in 2018 and was promoted to Senior Engineer in 2023, bringing production-grade engineering from startup-style agility to large-scale platforms. Early-career R&D work at CBS gave him uncommon hands-on expertise in cross-platform tools, Qt C++, Python, GLSL and color-management pipelines that inform his approach to performance and media-rich features. Comfortable across front-end and systems layers, he has a track record of turning research-driven prototypes into reliable shipping software for streaming and social products.
code11 years of coding experience
job10 years of employment as a software developer
bookUniversity of Southern California
languagesSpanish
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Github Skills (71)

threejs10
windows10
metal10
3d10
rendering-engine10
graphics10
pbr10
javascript10
gltf10
game-engine10
animation10
rendering10
linux10
webcomponents10
post-processing10

Programming languages (5)

TypeScriptC++JavaScriptGLSLPython

Github contributions (5)

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google/filament

Aug 2018 - Jan 2023

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Contributions:144 releases, 1369 reviews, 1301 commits in 4 years 6 months
metalvulkanios-androidpbrios
Qiyun2014/filament

Oct 2018 - May 2019

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Contributions:118 commits in 7 months
vulkanios-androidiosreal-timegame-engine
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Benjamin Doherty - Senior Software Engineer at Google