Taylor Anderson is a Toronto-based game developer and designer with nine years of experience building games in Unity, Godot, and HTML5. He blends systems-level programming with visual and level design, having implemented character spritesheets, new level tiles, and portal graphics and animation to improve gameplay feel. An active open-source contributor, he’s worked on collaborative projects like a-little-game-called-mario, contributing practical UX polish and playable features. Comfortable across engines and art pipelines, he focuses on shipping player-focused, polished game experiences for indie and team projects.
Contributions:17 reviews, 38 commits, 55 PRs in 6 days
Contributions summary:Taylor contributed to the development of a game, focusing on level design and character implementation. They hooked up character spritesheets and added new tiles to levels, indicating involvement in visual aspects of the game. Furthermore, the user added portal graphics and animation to enhance the game's user experience.
Contributions:23 commits, 18 pushes, 1 branch in 2 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.