Taylor Anderson

Game Developer

Old Toronto, Ontario, Canada
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Summary

🤩
Rockstar
Taylor Anderson is a Toronto-based game developer and designer with nine years of experience building games in Unity, Godot, and HTML5. He blends systems-level programming with visual and level design, having implemented character spritesheets, new level tiles, and portal graphics and animation to improve gameplay feel. An active open-source contributor, he’s worked on collaborative projects like a-little-game-called-mario, contributing practical UX polish and playable features. Comfortable across engines and art pipelines, he focuses on shipping player-focused, polished game experiences for indie and team projects.
code10 years of coding experience
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Github Skills (5)

godot10
leveldb10
game-development10
game-dev10
tilemap10

Programming languages (7)

TypeScriptRustHaxeJavaScriptHTMLGDScriptPython

Github contributions (5)

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open source collective hell game
Role in this project:
userGame Developer
Contributions:17 reviews, 38 commits, 55 PRs in 6 days
Contributions summary:Taylor contributed to the development of a game, focusing on level design and character implementation. They hooked up character spritesheets and added new tiles to levels, indicating involvement in visual aspects of the game. Furthermore, the user added portal graphics and animation to enhance the game's user experience.
gamegodotgamedevgame-developmenthell
TaylorAnderson/SeedBeetle

Aug 2018 - Oct 2018

Contributions:23 commits, 18 pushes, 1 branch in 2 months
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