Jaiden Gerig is a senior gameplay engineer with 11 years of experience in online games, UI/UX, and game design, based in Seattle. He currently leads gameplay engineering at Riot Games (since 2025), after shaping multiplayer and haptic features at Niantic, including unified battles and Pokestop showcases. At Amazon, he built scalable tutorials, large-scale team-based contests, and cross-game progression systems as a Software Development Engineer II. An active open-source contributor, he improved the Diaspora social network UI with mark-all-as-read and infinite scrolling, and refined Open Graph data handling. He holds a BS in Computer Science from Texas A&M University and has a track record of delivering client-side systems, debugging tools, and UX-focused features. His work spans client-side multiplayer systems, live-ops tooling, and engaging user experiences across AAA studios and open-source projects.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Texas A&M University
A privacy-aware, distributed, open source social network.
Role in this project:
Full-stack Developer
Contributions:12 commits in 1 month
Contributions summary:Jaiden primarily focused on improving the user interface and functionality of the Diaspora social network platform. Their work involved modifying the behavior of the notification system, including implementing "mark all as read" functionality and integrating an infinite scrolling feature to the notifications dropdown. They also made changes to the Open Graph data handling, and fixed the deformation of getting started popovers.
Contributions:6 pushes, 1 branch in 4 years 2 months
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Jaiden Gerig - Senior Gameplay Engineer at Riot Games