David Lenaerts is a freelance graphics programmer with 16 years of experience delivering solid software architectures for 3D and game projects. Based in Ghent, Belgium, he blends graphics programming with frontend and WebGL work, focusing on rendering pipelines, lighting, shaders, and animation. As a self-employed professional since 2010, he has built a track record of turning complex 3D ideas into robust, cross-platform software. In open source, he contributed to xeogl, a WebGL-based 3D engine, where he enhanced camera controls and UX—adding mouse-wheel zoom, refined orbit behavior, and camera orientation improvements to match Solibri. He holds a Master's in Digital Communication and Media/Multimedia from Katholieke Hogeschool Limburg and brings a pragmatic, production-focused mindset to both solo projects and client work.
16 years of coding experience
4 years of employment as a software developer
Master's degree, Digital Communication and Media/Multimedia, Master's degree, Digital Communication and Media/Multimedia at Katholieke Hogeschool Limburg
A WebGL-based 3D engine for technical visualization. Not actively maintained.
Role in this project:
Front-end Developer
Contributions:7 commits, 3 PRs in 2 days
Contributions summary:David focused on enhancing the user experience within the xeogl 3D engine, specifically improving camera control examples. They implemented new features such as mouse wheel support for zooming and refined camera orbit behavior around a pivot point. Furthermore, the user addressed existing issues related to camera orientation and angles, aligning the example's behavior with that of Solibri. These contributions improved the usability and functionality of the visualization engine.
Contributions:11 commits, 2 PRs, 6 pushes in 2 years 4 months
webglapproachfilmthreejsraymarching
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