Baqiao Liu

Machine Learning Engineer at Adobe

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Baqiao Liu is a Seattle-based machine learning engineer applying GenAI and type-theoretic insights to deliver end-to-end AI solutions for creatives at Adobe. With 11 years of experience, he has bridged framework/infra work and production deployment, leveraging abstraction to align models with creative workflows. His career spans research roles at UNC Chapel Hill and UIUC, and he is pursuing a PhD in Computer Science at UIUC after earning a BS in CS from UNC Chapel Hill. An indie game developer at heart, he won Google's Gemini API best game category and was hailed as a "paragon" by the Haskell IRC in 2018 for his contributions. Based in Seattle, he embraces learning new programming languages and brings a rare mix of research rigor, product focus, and creative technical curiosity.
code11 years of coding experience
job6 years of employment as a software developer
bookUniversity of Illinois Urbana-Champaign
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of North Carolina at Chapel Hill
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Github Skills (22)

rpg7
mruby5
vue-loader5
extraction5
scripting4
game-engine4
reload4
loader4
ruby4
webpack-plugin4
game-development4
vue3
linting3
testing3
hot-reload3

Programming languages (1)

C++

Github contributions (5)

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BakaBBQ/LCraft

Apr 2014 - Aug 2014

Contributions:79 commits in 3 months
BakaBBQ/siki.lua

Feb 2015 - Feb 2015

Contributions:2 releases, 17 commits, 11 pushes in 8 days
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Baqiao Liu - Machine Learning Engineer at Adobe