Drew Perlman

Real-Time Developer at Sony Pictures Animation

Los Angeles, California, United States
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Summary

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Senior
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Top School
Drew Perlman is a Real-Time Developer based in Los Angeles with a decade of experience delivering real-time cinema and gameplay pipelines across major studios. He currently builds Unreal Engine 5 and Unity workflows at Sony Pictures Animation, and previously shaped asset pipelines at Disney and Blizzard to bring real-time animation and cinematics to life. Notably, he architected the UE5 asset pipeline for Big City Greens: Virtually Christmas, creating C++/Python tools that streamline data transfer between DCCs and empower artists. He also led production tooling and workflow management, including Perforce, Shotgrid/JIRA, and zero-client remote workstations, to boost collaboration. A USC Interactive Media and Games graduate, his early work includes AR/VR tooling and internships at Nickelodeon, Psyop, Annapurna, and others, reflecting a broad end-to-end production mindset.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Arts (B.A.), Interactive Media and Games, Bachelor of Arts (B.A.), Interactive Media and Games at University of Southern California
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Github Skills (14)

blockly10
web-ide10
science9
studio9
coding9
iteration1
pdf1
couchdb1
pouchdb1
javascript1
browser1
nodejs1
backbone1
html51

Programming languages (2)

JavaScriptHTML

Github contributions (5)

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Contributions:13 pushes in 4 days
Contributions:9 pushes, 1 branch in 9 days
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