Gavin Luo

Gameplay Programmer at People Can Fly Studio

Old Toronto, Ontario, Canada
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Summary

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Senior
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Top School
Gavin Luo is a seasoned gameplay programmer with 10 years of experience delivering sandbox-oriented systems. Based in Old Toronto, Ontario, he is currently shaping weapons, equipment and characters at People Can Fly Studio. At Certain Affinity, he led and contributed to UE5 multiplayer and AI gameplay, including Halo Infinite weapon/projectile systems and health/damage mechanics. He brings fluency across Unity and Unreal Engine, strong C++ and C# skills, and a track record of shipping gameplay features from mobile mini-games to 2D/3D modeling tooling. He holds a B.A.Sc. in Computer Science from the University of Waterloo, grounding his hands-on engineering in rigorous fundamentals and practical production experience.
code11 years of coding experience
job12 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.), Computer Science, Bachelor of Applied Science (B.A.Sc.), Computer Science at University of Waterloo
languagesEnglish, Chinese
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Stats
31reputation
2kreached
2answers
1question
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Github Skills (13)

expressjs8
mongodb7
factory-pattern6
pandas6
merge6
design-patterns6
nodejs6
php6
python6
dataframe6
church5
jekyll3
css2

Programming languages (3)

C#SCSSHTML

Github contributions (5)

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Contributions:23 pushes, 1 branch, 1 tag in 4 years 2 months
This project is a C# project to convert .doc files to .txt files with images. Use this tool makes it easy to extract images from a .doc file.
Contributions:5 pushes, 1 branch in 5 years 9 months
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Gavin Luo - Gameplay Programmer at People Can Fly Studio