Summary
James Noeckel is a seasoned graphics software engineer who fuses rigorous research with production-ready systems to advance 3D vision and geometry processing. He is currently a Graphics Software Engineer at Apple, bringing nine years of experience spanning academia, NVIDIA, Meta, and industry-scale graphics development. His PhD work at UW's GRAIL focused on reverse engineering 3D designs through domain-specific geometry representations and single-view CAD reconstruction, including a parts-based carpentry model and view-centric boundary representations for RGB-D data. Earlier, he contributed to 3D reconstruction, robotics navigation, and volume path tracing at NVIDIA, and at Meta he built a geometry processing pipeline for 3D-printable personalized smart glasses, reflecting a strong blend of research and practical pipelines. Outside of work, he cultivates realtime shader and graphics experimentation on Shadertoy, signaling a hands-on curiosity that informs his production work and CAD workflow research.
10 years of coding experience
1 year of employment as a software developer
Cornell University