James Noeckel

Graphics Software Engineer at Apple

Sunnyvale, California, United States
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Summary

👤
Senior
🎓
Top School
James Noeckel is a seasoned graphics software engineer who fuses rigorous research with production-ready systems to advance 3D vision and geometry processing. He is currently a Graphics Software Engineer at Apple, bringing nine years of experience spanning academia, NVIDIA, Meta, and industry-scale graphics development. His PhD work at UW's GRAIL focused on reverse engineering 3D designs through domain-specific geometry representations and single-view CAD reconstruction, including a parts-based carpentry model and view-centric boundary representations for RGB-D data. Earlier, he contributed to 3D reconstruction, robotics navigation, and volume path tracing at NVIDIA, and at Meta he built a geometry processing pipeline for 3D-printable personalized smart glasses, reflecting a strong blend of research and practical pipelines. Outside of work, he cultivates realtime shader and graphics experimentation on Shadertoy, signaling a hands-on curiosity that informs his production work and CAD workflow research.
code10 years of coding experience
job1 year of employment as a software developer
bookCornell University
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Github Skills (157)

inverse10
python10
stablediffusion10
gradio10
deep-learning10
image-generation10
gpu10
ai10
transformer10
nlp10
text2image10
tensorflow10
natural-language-processing10
pytorch10
machine-learning10

Programming languages (9)

C#JuliaC++OCamlJavaScriptAngelScriptVisual Basic .NETJupyter Notebook

Github contributions (5)

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Contributions:24 commits, 19 pushes, 1 branch in 8 months
Contributions:13 commits, 9 pushes, 1 branch in 11 months
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