Juan Linietsky

Lead Software Engineer at Godot Engine

Valencia, Valencian Community, Spain
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Summary

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Top expert inCross-Platform Game Development and Engine Technologies
Juan Linietsky is a Lead Software Engineer based in Buenos Aires with 11 years of experience and the recognized lead developer of the widely used open-source Godot Engine. He blends deep engine-internals expertise—having implemented static method support in Godot's core Variant system—with full-stack contributions across demos, networking, and tooling. Juan has improved asset pipelines and exporters (notably the Collada Blender exporter with blend-shape, tangent and normal-map handling) while also authoring extensive documentation and tutorials to onboard users. His work spans 2D/3D graphics, physics, audio, shaders and platform ports, showing a rare mix of low-level C++ systems design and practical end-user tooling.
code12 years of coding experience
languagesEnglish, Hebrew, Spanish, Japanese
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Github Skills (40)

x3d10
gamedevelopment10
animations10
gameengine10
godot-410
godot10
c-language10
3d-graphics10
documentations10
game-engine10
animation10
python10
game-dev10
godot310
2d-games10

Programming languages (16)

C++BikeshedCRustObjective-C++TeXSassHTML

Github contributions (5)

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godotengine/collada-exporter

Feb 2014 - Apr 2018

"Better" Collada exporter for Blender, orignally developed by the Godot Engine community
Role in this project:
userFull-stack Developer
Contributions:27 commits, 1 PR, 1 push in 4 years 3 months
Contributions summary:Juan primarily contributed to the Collada exporter for Blender, making improvements across various areas. Their work involved fixing bugs, adding new features like blend shape and tangent exports, and refactoring the exporter to utilize the mesh loops API. They also integrated support for animation optimization and added options for triangulation and mesh modifications, improving the overall functionality of the exporter. Significant changes were made to the exporter's normal map handling.
exporterblendergodotgodot-enginecollada
Demonstration and Template Projects
Role in this project:
userFull-stack Developer (with a strong focus on 2D and 3D game development using Godot Engine)
Contributions:160 commits, 1 PR, 32 pushes in 5 years 3 months
Contributions summary:Juan contributed significantly to the Godot Engine demo projects, implementing new features and fixing bugs across various 2D and 3D game projects. The contributions include the addition of 2D and 3D physics elements, such as KinematicBody, and implementing various features for light, and normal mapping. The user also focused on porting demos to new platforms and features in the engine. In addition, the user has also contributed in the networking side.
templategodot3godot
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