Anton Zhuravsky is a seasoned software leader and CTO with 16 years of experience spanning backend, mobile, and game development, with a track record of building scalable teams and products. He co-founded Luna Labs, a web-based gaming engine and export pipeline, and On The Spot Development, and currently leads 44pixels as Co-founder and CTO, driving product strategy and platform engineering. His leadership roles at ironSource as VP of Engineering and at Unity as Senior Engineering Manager show a strong ability to align product, design, and engineering to accelerate delivery of features and SaaS platforms. He is an active open-source contributor, notably to the PlayCanvas engine where he worked on shader update logic and static property definitions, demonstrating hands-on coding excellence and adherence to coding standards. Based in London, he has experience spanning SaaS platform operations, real-time analytics, playable ads, and cross-platform tech, from C# to JavaScript transpilation in high-performance engines. With a formal grounding in mathematics and computer science from Belarusian State University, he combines technical depth with entrepreneurial grit and a propensity for mentoring teams.
17 years of coding experience
15 years of employment as a software developer
BS, Mathematics, Computer Science, BS, Mathematics, Computer Science at Belarusian State University
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
Full-stack Developer
Contributions:7 commits, 3 PRs, 63 comments in 6 days
Contributions summary:Anton primarily contributed to the PlayCanvas engine's codebase by modifying the standard material. Their changes focused on the `dirtyShader` flag, ensuring shaders are updated when properties that affect rendering are changed. Furthermore, the user modified various component systems by defining properties statically and by fixing code style issues. These edits involved code restructuring and adherence to the project's coding guidelines.
Contributions:49 PRs, 65 pushes, 34 branches in 8 months
webgljavascriptjavascript-game-enginewebgl2webgpu
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