Unity CacheServer optimized for multi-client local networks
Role in this project:
Back-end Developer & DevOps Engineer Contributions:1 release, 26 commits, 18 PRs in 2 years 7 months
Contributions summary:Brett contributed to optimizing the Unity Cache Server's functionality, focusing on memory usage and timestamp comparisons in the cache cleanup process. They implemented a low-memory cleanup algorithm and added options to configure it. The user also integrated reliability manager changes and added tests to improve the server's reliability. Furthermore, they addressed potential connection issues by adding extra logging for ECONNRESET errors.
multi-clientunityoptimizedcacheunity3d
Contributions:84 pushes, 12 branches in 5 years 11 months