Rob Blanckaert is a Principal Software Engineer based in San Francisco with 11 years of experience, currently driving backend and platform work at Roblox. He blends low-level systems and game-engine expertise with full-stack delivery—shipping Lua integrations, engine serialization and camera fixes for the open-source Luanti (formerly Minetest) engine, and implementing a Virtio console plus fetch-based networking for the popular v86 x86-to-wasm emulator. His background spans startups and tooling roles at Replit, CodeCombat and Appfigures, where he built fault-tolerant cloud scrapers, a custom C# ORM and one-click test/deploy pipelines. Comfortable from emulators to web services, he’s known for bridging scripting environments with performant backend systems and contributing practical fixes that expand modding and networking capabilities.
Contributions:415 commits, 64 PRs, 544 pushes in 7 years 5 months
Contributions summary:Rob primarily worked on improving and fixing the CoffeeScript-based vector system in the codebase. They also fixed indents and debugged the code. Furthermore, they contributed to the about and configuration files. Additionally, the user contributed to the build process by installing bower packages and creating a brunch build on npm install.
A cross-platform virtual tabletop for multiplayer card games
Role in this project:
Full-stack Developer
Contributions:1 review, 34 commits, 39 PRs in 5 months
Contributions summary:Rob contributed significant features to the Cockatrice project, including adding an "unconcede" functionality, and implementing a feature for setting counter expressions. The user's work extends to both the client and server side of the application, with modifications to C++ code, proto files, and UI elements. The user also implemented websocket client functionality to improve server communication.
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