Summary
Nathan Curtis is a seasoned software engineer and technical leader with 14 years of experience building scalable systems across games, mental health, and sustainability domains. As Lead Product Engineer for TerraMatch at World Resources Institute, he combines end-user experience focus with robust backend integrations to drive impactful environmental data initiatives. He previously served as Principal Engineer and Tech Lead at AbleTo, and held software engineering roles at Joyable, Three Rings Design, and other innovative companies, bringing a track record of shipping reliable software in fast-moving settings. Nathan holds a Computer Engineering Technology and Computer Engineering/Science background from Rochester Institute of Technology, underpinning a hands-on, architecture-minded approach to product development. Based in Fairfax, California, he seeks to apply his engineering leadership to solving climate change and other grand-scale challenges, leading cross-disciplinary teams to design well-architected, performant systems. He values collaborative leadership and strives to build teams that ship with quality, clarity, and purpose.
14 years of coding experience
20 years of employment as a software developer
Computer Engineering Technology, Computer Engineering and Science, Computer Engineering Technology, Computer Engineering and Science at Rochester Institute of Technology
Spanish