Leonardo Mariscal is a seasoned software engineer and Member of Technical Staff with 10 years' experience in computer graphics, machine learning, and game engine development. He specializes in low-level programming, GPGPU, real-time and offline rendering, and scalable architectures, with a passion for performance optimization and pushing cutting-edge tech. Based in London, he has held roles at Ubisoft Reflections across engine, research, and online programming, and currently drives advanced work at xAI. An active contributor with Google Summer of Code and a GitHub focus on real-time rendering, neural representations, and inverse graphics, his work bridges academia and production. His academic background includes an MS from Newcastle University and BS degrees from Middlesex University and SAE Institute México, underscoring a balance of research and hands-on engineering. Leaning into the intersection of graphics, AI, and scalable systems, Leonardo combines technical depth with a pragmatic delivery mindset to ship performant, robust technology.
11 years of coding experience
3 years of employment as a software developer
Master of Science - MS, Master of Science - MS at Newcastle University
Bachelor of Science - BS, Bachelor of Science - BS at Middlesex University
Bachelor of Science - BS, Bachelor of Science - BS at SAE Institute México
NimGL is a Nim library that offers bindings for popular libraries used in computer graphics
Contributions:28 releases, 1 review, 101 commits in 3 years 5 months
glfwnimvulkancomputer-graphicsopengl3
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