Kazuki Sakamoto

Software Engineer at facebook

San Francisco, California, United States
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Summary

🤩
Rockstar
Kazuki Sakamoto is a seasoned software engineer with 16+ years of experience in San Francisco, fluent across the stack from UNIX kernels and device drivers to mobile UI and real-time game-console systems. He authored "Pro Multithreading and Memory Management for iOS and OS X" and maintains a high Stack Overflow reputation, reflecting deep expertise in concurrency and memory management on iOS and macOS. At Facebook Reality Labs he contributes to AI acceleration for Oculus, co-authoring a SIGGRAPH Asia '19 tech brief on integrating ML into low-latency mobile VR graphics pipelines. An active open-source contributor, he has made substantive backend and cross-platform contributions to projects like React Native, Yoga, MacVim and the AcademySoftwareFoundation's OpenCue. His background includes porting Unreal Engine 3 to POSIX/OpenGL ES and porting NetBSD to BeBox, giving him rare end-to-end fluency from low-level system code to high-level application frameworks.
code16 years of coding experience
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Stackoverflow

Stats
13,979reputation
993kreached
338answers
1question
Badges
android
top-5%
opengl-es
top-1%
asynchronous
top-5%
iphone
top-5%
multithreading
top-5%
objective-c
top-5%
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Github Skills (77)

python10
c1110
integrations10
c1710
javascript10
memory-management10
editor10
api10
front-end-development10
system-integration10
code-editor10
mac-os10
vim-script10
frontend-development10
data-integration10

Programming languages (16)

C#JavaC++RustCObjective-C++KotlinStarlark

Github contributions (5)

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gree/lwf

Oct 2012 - Sep 2015

LWF - Lightweight SWF
Role in this project:
userFull-stack Developer
Contributions:245 commits, 17 PRs, 33 pushes in 2 years 11 months
Contributions summary:Kazuki primarily fixed bugs in JavaScript files related to the LWF framework, with edits specifically in lwf.js and the csharp/unity and coffee/core directories. They also added LWF-specific code to the C# and C++ core, suggesting familiarity with core LWF engine components. Further, they introduced changes to the tools and Lua bindings, indicating involvement across multiple aspects of the project.
javascriptswf
facebook/yoga

Oct 2016 - Feb 2018

Yoga is an embeddable layout engine targeting web standards.
Role in this project:
userBack-end Developer & Test Automation Engineer
Contributions:68 commits, 34 PRs, 96 comments in 1 year 4 months
Contributions summary:Kazuki primarily worked on aligning the C# implementation with the Java JNI implementation, focusing on the implementation of the dispose pattern. They refactored code to align C# implementation with Java JNI implementation, including an improved assert, and they introduced unit tests for P/Invoke integration. Additionally, the user removed unused code and introduced a new API.
followlayoutandroidupdatescross-platform
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