Harrison Ferrone is a software engineer, creative technologist and bestselling author with 10 years of experience bridging iOS engineering and Unity game development. He has authored multiple Amazon-bestselling Learning C# by Developing Games with Unity editions and produces instructional courses for LinkedIn Learning and Pluralsight, pairing practical Swift and C# expertise with polished teaching. A Certified Scrum Master who wrote mixed reality developer docs for Microsoft and served as a technical editor at Ray Wenderlich, he blends product delivery, documentation rigor, and technical mentorship. His formal training in English literature and game/interactive media design gives him an uncommon strength in specification writing and narrative-driven system design, evident across his books and portfolio. Based in Valencia, he ships cross-platform experiences from mobile to VR/AR while helping teams adopt agile practices.
Learning C# by Developing Games with Unity-Sixth Edition, published by Packt
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