Technical Director (Rendering) at HypeHype Inc. (previously Frogmind)
Helsinki, Finland
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Summary
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Sebastian Aaltonen is a Technical Director (Rendering) based in Helsinki with 25 years of professional 3D graphics experience, currently leading rendering technology and art tools at HypeHype. He was a Principal Engineer at Unity working on DOTS Hybrid Renderer and GPU-driven rendering, and previously led rendering architecture and engine performance at RedLynx/Ubisoft across consoles and handhelds. His work spans engine-level GPU compute (SDF ray-tracing, GPGPU physics and fluid dynamics), indie game development and console optimization, and he is actively building the HypeHype renderer on GitHub. Combining hands-on renderer engineering with a maker’s pedigree—he shipped award-winning indie games in the 1990s—he focuses on squeezing out performance and efficiency across real-time graphics pipelines.
9 years of coding experience
23 years of employment as a software developer
Computer Science, Computer Science at University of Helsinki
Computer Science, Computer Science at University of Jyväskylä
Contributions:37 commits, 7 PRs, 53 pushes in 1 year 7 months
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