Cihan Sakarya is an electrical engineer with 9 years of experience who builds high-performance game-related software using C++ and Unreal Engine. He blends electrical engineering fundamentals with graphics programming, with a strong focus on 3D math and shader development. His shader work includes Earth and Portal shaders showcased on ShaderToy, and he maintains a GitHub presence under CHN/ while also publishing assets on the Unity Asset Store. Based in Eskisehir, Turkey, he brings hardware-conscious thinking to software craftsmanship. He combines hands-on development with a curiosity-driven approach to deliver visually engaging, efficient implementations.
Contributions:27 commits, 6 PRs, 23 pushes in 1 year 6 months
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