Summary
Xuanming Zhou is a Singapore-based lead developer and game designer with over a decade of experience delivering innovative games across indie and major studios. A self-taught programmer with a fine arts background, he thrives on experimental mechanics and solving hard problems, drawing as readily as coding. He recently reinvented the typing game with Glyphica: Typing Survival, building a custom C/Allegro 5 engine with ES6 scripting and earning recognition as a Tiny Teams 2024 Official Selection short list. At Paradox Interactive, he led design on Stellaris expansions, reimagining leaders, progression, traits, and specialist empires, while also contributing to core systems and UI scripting. As Game Director at SUTD’s Game Lab, he co-directed a program that produced 13 prototypes and helped Devolver Digital pick up Re: Colour for Umiro on Steam and mobile. He has held teaching and mentoring roles, including Adjunct Faculty at NTU and shaping game development coursework and student projects.
11 years of coding experience
14 years of employment as a software developer
MA Communications and New Media, MA Communications and New Media at National University of Singapore
English, Chinese