Egor Shkorov is a software engineer with about a decade of experience, specializing in C++ and GPU-driven development. Based in Mountain View, California, he has been at Apple since 2019, contributing to core software and graphics pipelines. His background spans gaming and graphics roles at Wargaming (Render and Game Client development) and Playtika, where he focused on rendering systems and performance optimization. He has a proven open-source footprint from the Google Summer of Code project porting the Core CLR GC to Mono, illustrating cross-language and cross-platform capabilities. He holds a BASc in Mathematics and Computer Science from Belarusian State University and a Master of Computer Science from BSUIR, pairing strong theoretical foundations with production-ready engineering. His GitHub profile identifies him as a GPU Developer Technology Engineer, underscoring hands-on expertise at the nexus of software engineering and graphics hardware.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Applied Science (BASc), Mathematics and Computer Science, Bachelor of Applied Science (BASc), Mathematics and Computer Science at Belarusian State University
Master of Computer Science, Computer Science, Master of Computer Science, Computer Science at Belarusian State University of Informatics and Radioelectronics
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